Can I inform the interpreter that my function in TypeScript specifically handles undefined and null values?

Consider a scenario where there is a method isEmpty that verifies if a value is empty, null, or undefined, and returns true accordingly.

In TypeScript, this method may not effectively communicate to the interpreter, leading to a red underline in IDEs like WebStorm.

Here is an example code snippet:

let str: string | undefined = undefined
if (!isEmpty(str)) {
   doSomeWorkFunction(str) // error: 'string | undefined' is not assignable to type string
}

However, the following code yields no error:

let str: string | undefined = undefined
if (str) {
    doSomeWorkFunction(str) // no error as the interpreter recognizes the value check
}

One workaround is to use the @ts-ignore as shown below:

let str: string | undefined = undefined
if (!isEmpty(str)){
    // @ts-ignore
    doSomeWorkFunction(str) // no error after ignoring the TypeScript check
}

Is there a way to uphold TypeScript's strict null checks while avoiding the need to suppress errors like this?

Answer №1

There is a helpful feature in TypeScript known as "type guards" that can be utilized in certain situations. You can learn more about it here: https://www.typescriptlang.org/docs/handbook/advanced-types.html. Type guards allow you to provide specific information to the compiler regarding the expected type of the inputs, beyond just a basic boolean. For example, you can transform a function like this:

function isDefinedString(input: string | undefined): boolean

into this:

function isDefinedString(input: string | undefined): input is string

Although the return type remains a boolean, the compiler now understands that the input should specifically be of type string, eliminating other possible types like undefined. Consider implementing this concept in your current function declaration for "isEmpty", adjusting the function name to reflect its new purpose of checking both emptiness and definition status.

Note: When utilizing type guards, keep in mind that if the function returns false, the compiler will assume that the object is not of that particular type. This becomes problematic when dealing with broad types such as "any" or generics, as returning false implies a lack of any suitable type. To work around this issue, consider narrowing down the type guard to something like "input is (null | undefined)" or "input is MySpecificInterface" to ensure meaningful outcomes in both true and false scenarios. It might be beneficial to split your validation into separate checks if you encounter difficulties in handling objects that do not meet your specified criteria.

if(typeGuard(myObject)) {
  if(isValid(myObject)) {
    // perform actions with valid object
  } else {
    // handle invalid object
  }
}
// no action taken without a valid object

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