Combining Angular with X3D to create a seamless integration, showcasing a minimalist representation of a box

I am brand new to web development, and I am feeling completely overwhelmed.

Recently, I decided to follow the Angular tutorial by downloading the Angular Quickstart from this link: https://github.com/angular/quickstart. My goal was to add a simple x3d element to it. In order to achieve this, I made modifications in the files app.module.ts, app.component.ts, and index.html.

The changes in the file app.module.ts are as follows:

import { NgModule, NO_ERRORS_SCHEMA }      from '@angular/core';`
import { BrowserModule } from '@angular/platform-browser';

import { AppComponent }  from './app.component';

@NgModule({
  imports:      [ BrowserModule ],
  declarations: [ AppComponent ],
  schemas:      [ NO_ERRORS_SCHEMA ],
  bootstrap:    [ AppComponent ]
})

export class AppModule { }

The newly created app.component.ts now looks like this:

import { Component } from '@angular/core';

@Component({
  selector: 'my-app',
  template: `<x3d width='600px' height='400px'> 
                <scene> 
                    <shape>     
                        <appearance> 
                            <material diffuseColor='1 0 0'></material>
                        </appearance>       
                        <box></box> 
                    </shape> 
                </scene> 
             </x3d>`,
})
export class AppComponent  { name = 'Angular'; }

Finally, the updated version of index.html is as follows:

<!DOCTYPE html>
<html>
  <head>
    <title>Angular QuickStart</title>
    <base href="/">
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <link rel="stylesheet" href="styles.css">

    <!-- Polyfill(s) for older browsers -->
    <script src="node_modules/core-js/client/shim.min.js"></script>

    <script src="node_modules/zone.js/dist/zone.js"></script>
    <script src="node_modules/systemjs/dist/system.src.js"></script>
    <script type='text/javascript' src='http://www.x3dom.org/download/x3dom.js'> </script> 

    <script src="systemjs.config.js"></script>
    <script>
      System.import('main.js').catch(function(err){ console.error(err); });
    </script>
  </head>

  <body>
    <my-app>Loading AppComponent content here ...</my-app>
  </body>
</html>

However, after running $ npm start, nothing appears on the screen without any error messages. I am using Angular 4 but cannot seem to identify the issue. Any help or guidance on how to resolve this problem would be highly appreciated. Thank you.

Answer №1

The issue arises because X3D searches for x3d elements when the script is loaded. Since you are loading an Angular component that contains the x3d element, X3D can't locate your element. Unfortunately, X3D doesn't offer a method to scan the DOM for (new) x3d elements.

If you are utilizing Systemjs, you can easily load scripts while loading your appcomponent. You need to adjust the configuration file for Systemjs and include an import statement in your component to load the X3D library. It is recommended to load the library from the node modules. $ npm install --save x3dom

Systemjs.config:

(function (global) {
  System.config({
    paths: {
      // paths serve as alias
      'npm:': 'node_modules/'
    },
    // map tells the System loader where to look for things
    map: {
      // our app is within the app folder
      'app': 'app',

      // angular bundles
      ...

      // other libraries
      ...
      // load x3d from node modules
      ,'x3dom': 'npm:x3dom/x3dom.js'
    },
    // packages tells the System loader how to load when no filename and/or no extension
    packages: {
      ...
    }
  });
})(this);

To load the library with your component, add a constructor to the class of the component and utilize an importstatement for x3d using Systemjs.

App.component

import { Component } from '@angular/core';

// simple declaration to prevent the tscompiler from causing a compiling error
declare var System : any;

@Component({
  selector: 'my-app',
  template: `<x3d width='600px' height='400px'>
                <scene>
                    <shape>
                        <appearance>
                            <material diffuseColor='1 0 0'></material>
                        </appearance>
                        <box></box>
                    </shape>
                </scene>
             </x3d>`,
})
export class AppComponent  {
  name = 'Angular';
  constructor() {
    System.import('x3dom')
      .then(() => {
        console.log('loaded');
      })
      .catch((e: any) => {
        console.warn(e);
      })
  }
}

Every time you bootstrap your app, Systemjs will attempt to import the x3dom library. Remember to remove the import of the x3dom library in your index.html, as the library checks if window.x3dom already exists.

Answer №2

Although this thread is old, I wanted to share an insight for those who may come across it in the future:

Interestingly, including a parent div with an *ngIf directive appears to resolve any compiler issues. The reason behind this remains unclear to me, but it works nonetheless. The *ngIf condition can even be set to "true" as a quick fix.

<div *ngIf="true">
    <x3d>
        <scene>
            <box size='1 1 1'></box>
        </scene>
    </x3d>
 </div>

All I had to do to successfully render was include x3dom's CDN in my index.html file and stick to this approach.

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