Combining different types and "currying" or partial application APIs in a unique way

Here is an interface that I am working with:

interface IFactory<T> extends Function {
    (...args: any[]): (((...args: any[]) => T)|T);
}

After implementing the following code snippet, an error occurred:

ts] Type '((...args: any[]) => IKatana) | IKatana' is not assignable to type 'IKatana'. Type '(...args: any[]) => IKatana' is not assignable to type 'IKatana'. Property 'hit' is missing in type '(...args: any[]) => IKatana'. (property) NinjaWithUserDefinedFactory._katana: IKatana

@injectable()
class NinjaWithUserDefinedFactory implements INinja {

    private _katana: IKatana;
    private _shuriken: IShuriken;

    public constructor(
        @inject("IFactory<IKatana>") katanaFactory: IFactory<IKatana>,
        @inject("IShuriken") shuriken: IShuriken
    ) {
        this._katana = katanaFactory(); // error!
        this._shuriken = shuriken;
    }

    public fight() { return this._katana.hit(); };
    public sneak() { return this._shuriken.throw(); };

}

There have been instances where the factories are invoked multiple times due to configuration, leading to more difficulties:

Cannot invoke an expression whose type lacks a call signature.

class Engine {
    constructor(type: string, cc: number) {}
}


let engineFactory: IFactory<Engine> = (type: string) => (cc: number) => {
    return new Engine(type, cc);
};

let dieselEngine = engineFactory("diesel");
let dieselEngine300cc = dieselEngine(300); // error!
let dieselEngine320cc = dieselEngine(320); // error!

Any suggestions on how to tackle this issue?

Update

There are discussions within the Typescript team regarding Variadic Kinds, which may offer a solution to this problem.

Answer №1

Explained below is the signature breakdown:

interface IFactory<T> extends Function {
    (...args: any[]): (((...args: any[]) => T)|T);
}

For a simpler version, consider:

interface IFactory<T> {
    (...args: any[]): (IFactory<T>|T);
}

This essentially indicates that calling an instance of IFactory can result in either another factory or T.

When dieselEngine is an IFactory, there is no certainty that its call will yield T or another IFactory to the compiler. Hence, using dieselEngine(foo) as a function is considered an error:

engineFactory("diesel")(300); // Error

Resolution

As per the analysis provided, specifying the number of calls beforehand is necessary. Simplify it as a 2 call factory:

interface IFactory<T,C> {
    (type:string): (configuration:C) => T;
}

class Engine {
    constructor(type: string, cc: number) {}
}


let engineFactory: IFactory<Engine,number> = (type: string) => (cc: number) => {
    return new Engine(type, cc);
};

let dieselEngine = engineFactory("diesel");
let dieselEngine300cc = dieselEngine(300); // Okay!
let dieselEngine320cc = dieselEngine(320); // Okay!

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