Could a variable's type assertion be maintained persistently, or is there a way to create a "type assertion block"?

Imagine a scenario like this:

type BodyTypeA = {
    width: number;
    height: number;
    label: string;
    id: string;
    importantNumber: number;
    // Various other BodyTypeA specific fields
}

type BodyTypeB = {
    width: number;
    height: number;
}

type BodyTypeC = {
    width: number;
    height: number;
}

class PhysicsObject {
    body: BodyTypeA | BodyTypeB | BodyTypeC

    createFromSprite(...) {
        this.body = // Implementation for creating a BodyTypeA body
    }

    createFromJson() {
        this.body = // This will assign a BodyTypeB body
    }

    createFromWhatever() {
        this.body = // This will set the body to BodyTypeC body
    }
}

I quickly jotted that down, so there might be some flaws.

The issue I'm facing involves instances of PhysicsObject. The PhysicsObject class and its typings are part of a third-party library, which I'm unable or unwilling to modify. Every PhysicsObject has a body field with three possible BodyTypes, and although it seems unnecessary, that's how it was designed.

Primarily, I only generate bodies for PhysicsObjects using the createFromSprite method, which produces a BodyTypeA body for the PhysicsObject.

The challenge arises when I try to assign values to properties such as id, label, and many others for the body. Each time, I have to assert that the physicsObject.body is of type BodyTypeA:

let physicsObject = new PhysicsObject();
physicsObject.createFromSprite(...);

(physicsObject.body as BodyTypeA).label = "abc";
(physicsObject.body as BodyTypeA).id = 124;
let saveImportantNumber = (physicsObject.body as BodyTypeA).importantNumber;
...

I'm exploring ways to persist the type assertion without modifying any existing code or types from the third-party library. Is there a way to achieve this more efficiently?

Here's an idea of what I'd like to do:

let physicsObject = new PhysicsObject();
physicsObject.createFromSprite(...);

// Assertion block?
(physicsObject.body as BodyTypeA) {
    // Avoid repetitive type assertions
    physicsObject.body.label = "abc";
    physicsObject.body.id = 124;
    let saveImportantNumber = physicsObject.body.importantNumber;
    ...
}

// Simply assert it and somehow retain the instance type
physicsObject.body as BodyTypeA;

// Skip the repeated type assertions
physicsObject.body.label = "abc";
physicsObject.body.id = 124;
let saveImportantNumber = physicsObject.body.importantNumber;
...

Is there another approach to achieving this that I may not be aware of?

When using createFromSprite to create the body, the type of the body does not automatically narrow down to

BodyTypeA</code. It seems that TypeScript does not perform this "collapsing" operation in this case. It appears that <code>createFromSprite
does not explicitly produce a BodyTypeA body; instead, it maintains a general structure. However, fields like id and label certainly do not exist on PhysicsObject.body created through methods other than CreateFromSprite.

Answer №1

It is possible to persist the type assertion of a variable, but not of an object property because it could potentially be changed in the interim.

const entity = gameObject.entity as EntityTypeA;
entity.name = "xyz";
entity.score = 100;
let saveScore = entity.score;

Answer №2

To simplify, you can assign the body to a variable and manipulate it like so:

const body = physicsObject.body as BodyTypeA;

body.label = "abc";
body.id = 124;

playground


Alternatively, you can use a type predicate, which requires setting the id in your createFromSprite function, but offers a more secure approach:

if (isBodyTypeA(physicsObject.body)) {
    physicsObject.body.label = "abc";
    physicsObject.body.id = 124;
}

function isBodyTypeA(body: BodyTypeA | BodyTypeB | BodyTypeC): body is BodyTypeA {
    return body.hasOwnProperty('id');
}

playground

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