Creating a function to add two instances of a class together using Typescript

Introduction: Despite my efforts to search online, I have been unable to find a solution to the specific problem I am facing.

Scenario: I am working on a project that involves maneuvering objects in a 2D space. Each object's position is stored in a Vector2D object, which includes an x coordinate, y coordinate, and other positioning-related data.

Currently, whenever I need to perform mathematical operations on these objects (such as moving them), I have to handle calculations separately for each axis, causing inconvenience.

The Question at Hand: Is there a way to implement operators (like '+' or '*') between classes to avoid writing distinct logic for individual variables? If so, how would this implementation look?

Example: I aim to shift object A by 4 units to the right and 4 units downwards.

Current Method:

this.ObjectA.x += 4;

This.objectA.y += 4;

Desired Approach: this.ObjectA += new Vector2D(4,4);

Answer №1

Simply put: No, JavaScript does not allow for operator overloading.

Challenges with TypeScript

TypeScript has yet to incorporate this feature due to the need for type-dependent emits, as noted in this GitHub issue.

The TypeScript team aims to keep runtime code close to traditional JavaScript, which is why they are hesitant about implementing operator overloading that could alter method calls at runtime.

In another case, a TS maintainer mentioned reluctance to add features without going through the ECMAScript proposal process, as discussed in this GitHub issue. This approach helps prevent potential conflicts with official ES syntax down the line.

ECMAScript Considerations

While there have been ongoing discussions on esdiscuss.org, recent comments suggest that industry experts doubt the feasibility of incorporating operator overloading in ECMAScript.

The complexities and optimization challenges posed by operator overloading make it an unlikely addition to ECMAScript. Browser vendors also show little interest in its implementation.

Therefore, the chances of seeing operator overloading in ECMAScript are slim.

What's the Solution?

To work around this limitation, consider using a function within your class instead. By making function calls, you can achieve similar functionality without relying on operator overloading. For instance:

this.ObjectA.addVector(new Vector2D(4,4));

Answer №2

Seems like you're in search of a method similar to the "add" function.

You can see an example of this functionality in action on the Practice platform.

Below is the actual code snippet:

class Point {
    x: number;
    y: number;

    constructor(x?: number, y?: number) {
        this.x = x ? x : 0;
        this.y = y ? y : 0;
    }

    add(value: Point): void {
        this.x += value.x;
        this.y += value.y;
    }
}

class MovingAroundObject {
    position: Point = new Point();
}

const movingObject = new MovingAroundObject();
alert("movingObject.position.x: " + movingObject.position.x + " | movingObject.position.y: " + movingObject.position.y);

// The value for changing the object's position
const changePosition = new Point(4, 5);

// Update the object's position
movingObject.position.add(changePosition);
alert("movingObject.position.x: " + movingObject.position.x + " | movingObject.position.y: " + movingObject.position.y);

// Update the object's position again
movingObject.position.add(changePosition);
alert("movingObject.position.x: " + movingObject.position.x + " | movingObject.position.y: " + movingObject.position.y);

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