Enriching SpriteWithDynamicBody with Phaser3 and Typescript

Is there a way to create a custom class hero that extends from SpriteWithDynamicBody? I'm unable to do so because SpriteWithDynamicBody is only defined as a type, and we can't extend from a type in Typescript.

I can only extend from Sprite, but then some methods/properties are not available:

export class Hero extends Phaser.GameObjects.Sprite {
    constructor(public scene: Phaser.Scene, x: number, y: number, texture: string, frame?: number) {
        super(scene, x, y, texture, frame);
        this.setVelocity(0); // => Error
    }
}

Any suggestions on how I can extend SpriteWithDynamicBody instead?

Answer №1

If you want to create a custom Sprite with a dynamicBody or physics body, you can extend from the class Phaser.Physics.Arcade.Sprite. This will provide you with all the necessary properties and features. Check out the documentation for more information.

For a detailed demo of how to extend Arcade Sprite, visit this official website link.

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