I am currently in the process of developing a custom YouTube player service using Angular 2. The main objective of this service is to offer two distinct methods:
- playRange – This method enables playing a specific segment within a video, and then automatically skipping to a designated time once that segment ends. The range parameter consists of an array [start, end, returnTime]. To accurately pause the video at the specified time, I utilize setInterval to continuously monitor the video's current position, thereby making this method asynchronous.
- playScript – With this method, users can play through a script, which is essentially an array of multiple ranges. Essentially, it allows for playing various segments consecutively in a predetermined sequence.
A snippet showcasing the implementation of the playRange method:
playRange(range: any) {
if (this.player) {
console.log('Playing range:' + range)
const start: number = +range[0];
const end: number = +range[1];
const returnTime: number = range.length === 3 ? range[0] : range[2];
this.player.seekTo(start, true);
clearInterval(this._rangeTimer);
if (this.player.getPlayerState() !== YT.PlayerState.PLAYING) {
this.player.playVideo();
}
this._rangeTimer = setInterval(() => {
const currentTime = this.player.getCurrentTime();
if (currentTime >= end) {
this.pause();
clearInterval(this._rangeTimer);
this.player.seekTo(returnTime, true);
}
}, 200);
}
}
Now, I am looking for guidance on how I can effectively implement the playScript method to iterate through a series of ranges and play them sequentially. Any suggestions?