Guide on specifying the return type of a generic class when using TypeScript

The code I am working with is structured like this:

import * as events from 'events' // Utilizing Node.js events module

// My custom implementation of EventEmitter with enhanced typing
interface IEventEmitter<EventTypes> { /* ... */ }

// Disabling eslint rule to avoid explicit function return type declaration
export function EventEmitter<EventTypes>() {
  // Merging the IEventEmitter interface and EventEmitter to create a unified, typed structure.
  // Is there a more optimal approach?
  return class NewEventEmitter
    extends ((events.EventEmitter as unknown) as IEventEmitter<EventTypes>)
    implements IEventEmitter<EventTypes> {}
}

In the above snippet, I have disabled an eslint rule to prevent errors related to return type specification, allowing it to be inferred.

However, the question arises - how should that return type be written?

EDIT: Here's a helpful playground example demonstrating @KarolMajewski's response in action. If encountering the error "Cannot find name 'NewEventEmitter'. Did you mean 'NodeEventEmitter'?", ensure the class assignment to a local variable.

EDIT 2: Affirmation that @KarolMajewski's explanation functions correctly, emphasizing the necessity of assigning the class to a local variable for effective implementation. Refer to the playground example for further details.

Answer №1

When deciding between explicitly specifying return types and allowing TypeScript to infer them, there is a unique third option:

import * as events from 'events';

interface IEventEmitter<EventTypes> { /* ... */ }

export function EventEmitter<EventTypes>(): typeof MyClass {
  const MyClass = class extends events.EventEmitter implements IEventEmitter<EventTypes> {};

  return MyClass;
}

This approach may seem like a workaround, involving what some might call an unnecessary local variable. However, in this scenario, the variable (MyClass) serves the sole purpose of reading type information.

Answer №2

To specify the return type, use IEventEmitter<EventTypes>

function createEventEmitterClass<EventTypes>(): IEventEmitter<EventTypes> {
  // Combine the IEventEmitter interface with EventEmitter to form a single
  // entity as IEventEmitter implementation.
  return class CustomEventEmitter
    extends ((NodeEventEmitter as unknown) as IEventEmitter<EventTypes;)
    implements IEventEmitter<EventTypes> {}
}

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