Guide to importing OBJ file into three.js using TypeScript

Currently, I am utilizing TypeScript along with three.d.ts obtained from definitely typed. While I have successfully been using THREE.JSONLoader, I am encountering difficulties with implementing an OBJLoader from here in a TypeScript project. It seems that I may need to generate an OBJLoader.d.ts file, although I lack the knowledge on how to construct it and subsequently apply the defined structure. I attempted to duplicate the THREE.JSONLoader definition and change it to OBJLoader, but unfortunately, this approach was not successful.

Answer №1

The most recent version of Three.js now includes ES Module versions of all the classes found in the examples/ directory, complete with type declaration files. This means that you can now:

import {OBJLoader} from 'three/examples/jsm/loaders/OBJLoader'

When importing, it will be properly typed in TypeScript (allowing you to hover over it to see tooltips in VS Code).

Answer №2

This answer was accurate when originally posted, but it is now outdated in 2019. Check out the response from @trusktr below for a more current solution.

After examining the source code of the OBJLoader here (and referring to three.d.ts), a basic objloader.d.ts file could be as follows:

/// <reference path="three.d.ts" />

export class OBJLoader extends EventDispatcher {
        constructor();
        load(url: string, callback?: (response:any) => any): void;
        parse(data:any):any; // Not sure if the return value can be typed. Seems to be a group but I can't find a definition for that in three.d.ts?
}

Keep in mind that this is a quick and untested solution, but it might help you get started.

To use this, include your objloader.d.ts file similar to how you include three.d.ts currently. Remember to also add both the three.js and OBJLoader.js files to your HTML page or import them if you are using external modules.

Answer №3

Incorporate the necessary libraries into your index.html file or angular-cli.json if you are using angular2 cli:

$ cat angular-cli.json
{
  "project": {
    "version": "1.0.0-beta.16",
    "name": "ssp"
  },
  "apps": [
    {
      "root": "src",
      "outDir": "dist",
      "assets": "assets",
      "index": "index.html",
      "main": "main.ts",
      "test": "test.ts",
      "tsconfig": "tsconfig.json",
      "prefix": "app",
      "mobile": false,
      "styles": [
        "styles.css"
      ],
      "scripts": [
        "../node_modules/three/build/three.js",
        "../node_modules/three/examples/js/controls/VRControls.js",
        "../node_modules/three/examples/js/effects/VREffect.js",
        "../node_modules/webvr-boilerplate/build/webvr-manager.js",
        "../node_modules/dat-gui/vendor/dat.gui.js",
        "../node_modules/stats-js/build/stats.min.js",
        "../node_modules/three/examples/js/controls/OrbitControls.js",
        "../node_modules/three/examples/js/loaders/OBJLoader.js", <-- include
        "../node_modules/three/examples/js/loaders/MTLLoader.js" <-- include
        ],
      "environments": {
        "source": "environments/environment.ts",
        "dev": "environments/environment.ts",
        "prod": "environments/environment.prod.ts"
      }
    }
  ],

Then use the libraries in your code like so: "var mtlLoader = new (THREE as any).MTLLoader( );":

var mtlLoader = new (THREE as any).MTLLoader( );
mtlLoader.setPath( '../../assets/models' );
mtlLoader.load( 'myProject.mtl', function( materials ) {
  materials.preload();
  var loader = new (THREE as any).OBJLoader();
  loader.setMaterials(materials);
  loader.load( '../../assets/models/myProject.obj', function(object) {
... do stuff

Although you may not have type checking, this method allows you to quickly begin working with the loaders until an official entry is added to definitely typed.

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