Guide to Rolling a Set of 5 Dice

I am looking to develop a game involving 5 dice. I have already created a function to roll one die using a random method, but I am unsure how to extend this functionality to the remaining four dice without having to create a separate method for each one.

dice.component.html

 <button type="button" (click)="rollDie()">Roll the dice</button>

  <img [src]="path" alt="die-one" class="img-fluid">
  <img [src]="path" alt="die-two" class="img-fluid">
  <img [src]="path" alt="die-three" class="img-fluid">
  <img [src]="path" alt="die-four" class="img-fluid">
  <img [src]="path" alt="die-five" class="img-fluid">
  <img [src]="path" alt="die-six" class="img-fluid">


dice.component.ts

path = '/assets/img/die-one.png';
path1 = '/assets/img/die-one.png';
path2 = '/assets/img/die-two.png';
path3 = '/assets/img/die-three.png';
path4 = '/assets/img/die-four.png';
path5 = '/assets/img/die-five.png';
path6 = '/assets/img/die-six.png';


rollDie() {

let number = Math.floor(Math.random() * 7);

switch (number) {
  case 1:
    this.path = this.path1;
    break;
  case 2:
    this.path = this.path2;
        break;
  case 3:
    this.path = this.path3;
    break;
  case 4:
    this.path = this.path4;
    break;
  case 5:
    this.path = this.path5;
    break;
  case 6:
    this.path = this.path6;
}
}

Any suggestions or improvements would be greatly appreciated! Thank you! :)

Answer №1

To get the numbers generated by your function, you can have it return the number and then assign it to different variables like this:

var num1 = generateNum(),
     num2 = generateNum(),
     //and so on...

UPDATE: Another approach is to create a separate function in the click handler, such as:

<button type="button" (click)="handleButtonClick()">Generate numbers</button>

Within handleButtonClick(), you can call generateNum() multiple times to retrieve numbers into individual variables for future use.

Answer №2

Appreciation for your responses. I have managed to come up with the following implementation:

paths = ['/assets/img/die-one.png',
'/assets/img/die-two.png',
'/assets/img/die-three.png',
'/assets/img/die-four.png',
'/assets/img/die-five.png',
'/assets/img/die-six.png'];
path = [];

rollDie() {
this.path = Array.from({length: 6}, () => Math.floor(Math.random() * 6));
}



  <img [src]="paths[path[0]]" alt="die-one" class="img-fluid">
  <img [src]="paths[path[1]]" alt="die-two" class="img-fluid">
  <img [src]="paths[path[2]]" alt="die-three" class="img-fluid">
  <img [src]="paths[path[3]]" alt="die-four" class="img-fluid">
  <img [src]="paths[path[4]]" alt="die-five" class="img-fluid">
  <img [src]="paths[path[5]]" alt="die-six" class="img-fluid">

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