Attempting to integrate the d3.js liquid fill gauge into my angular2 webapp has been a challenge. The clippath functionality seems to be malfunctioning, resulting in no wave being generated at all.
https://i.stack.imgur.com/3Bmga.png instead of https://i.stack.imgur.com/ydDsB.png
Given that angular2 is written in TypeScript, I made some adjustments to address any syntax errors. Here's a snippet of the code related to the clip path:
// Code for clipping wave area
var clipArea = d3.svg.area()
.x(function(d) { return waveScaleX(d[0]); } )
.y0(function(d) { return waveScaleY(Math.sin(Math.PI*2*config.waveOffset*-1 + Math.PI*2*(1-config.waveCount) + d[1]*2*Math.PI));} )
.y1(function(d) { return (fillCircleRadius*2 + waveHeight); } );
var waveGroup = gaugeGroup.append("defs")
.append("clipPath")
.attr("id", "clipWave" + elementId);
var wave = waveGroup.append("path")
.datum(data)
.attr("d", clipArea)
.attr("T", 0);
// Inner circle with attached clipping wave
var fillCircleGroup = gaugeGroup.append("g")
.attr("clip-path", "url(#clipWave" + elementId + ")");
fillCircleGroup.append("circle")
.attr("cx", radius)
.attr("cy", radius)
.attr("r", fillCircleRadius)
.style("fill", config.waveColor);
I'm uncertain about how to resolve this issue. Could changing `return waveScaleX(d.x)` to `return waveScaleX(d[0])` have caused it to fail? Unfortunately, TypeScript does not accept the former syntax.