To achieve this, you can place the image on an HTML canvas with applied filters and then convert that canvas into a base64 URL without adding it to the document.
By following these steps asynchronously:
This process typically takes about 1-10ms
function applyFiltersToImage(imageURL, callBack) {
// load the image url into an image object
const image = new Image();
image.src = imageURL;
const canvas = document.createElement("canvas");
const ctx = canvas.getContext('2d');
image.onload = () => {
canvas.width = image.width;
canvas.height = image.height;
// apply css filters here
ctx.filter = 'brightness(0.5) contrast(2)';
ctx.drawImage(image, 0, 0, canvas.width, canvas.height);
// turn canvas back into a base64 image URL
callBack(canvas.toDataURL("image/png"));
}
}
If you already have the Image instance loaded, you could also perform the operation synchronously.
Here is how you would do it synchronously:
function applyFiltersToImageSync(imageObject) {
const canvas = document.createElement("canvas");
const ctx = canvas.getContext('2d');
canvas.width = imageObject.width;
canvas.height = imageObject.height;
// apply css filters here
ctx.filter = 'brightness(0.5) contrast(2)';
ctx.drawImage(imageObject, 0, 0, canvas.width, canvas.height);
//turn canvas back into a base64 image
return canvas.toDataURL("image/png");
}