Is there a way to preserve the original index signature of an object while also defining the type of its values?

I have a large object containing various animals with different characteristics. I'm looking to properly type this object in TypeScript.

interface Animal {
    legs: 0 | 1 | 2 | 3 | 4;
}

const Animals: Record<string, Animal> = {
    snake: { legs: 0 },
    dog: { legs: 4 },
    bird: { legs: 2},
    // many more entries...
};

If I define the object as Record<string, Animal>, all strings are allowed as keys, leading to potential mistakes like Animals.birb. Restricting the keys manually with something like

Record<"snake" | "dog" | "bird" ... , Animal>
for every key isn't practical due to the size of the object.

Without explicit typing, TypeScript defaults to inferring the type as

{ snake: { legs: number}, dog: { legs: number}, ... }
.

This is problematic because it doesn't capture the essence of an animal being of type Animal and not just any object with a numeric property legs,

The ideal type declaration would be

{ snake: Animal, dog: Animal, ... }

Mentioning as Animal for each entry seems cumbersome.

Is there a more efficient way to precisely type this object?

Answer №1

If you wish to confirm that a variable can be assigned to a specific type without explicitly stating that type and potentially losing valuable information (such as specific keys), you have the option to utilize the satisfies operator:

const Animals = {
    snake: { legs: 0 },
    dog: { legs: 4 },
    bird: { legs: 2 },
} satisfies Record<string, Animal>;

/* const Animals: {
    snake: {
        legs: 0;
    };
    dog: {
        legs: 4;
    };
    bird: {
        legs: 2;
    };
} */

You can observe that Animals has now been deduced with known keys and properties containing legs values of precise literal types, rather than the broader number type that would have been inferred otherwise.

This approach is also effective in identifying errors in your initializer similar to using an annotation:

const badAnimals = {
    snake: { legs: 0 },
    dog: { legs: 4 },
    bird: { legs: 2 },
    octopus: { legs: 8 } // error!
} satisfies Record<string, Animal>;

Link to Playground showcasing the code

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