PIXI.js fails to optimize image loading and loads the same image multiple times when a base URL is used

I'm in the process of developing a game using PIXI.js that will be accessed through URL X but loaded on another website at URL Y.

To make this possible, I've implemented an environment variable called BASE_URL. This variable is set to '' when working locally, and 'https://something.web.app' when not local.

Here's how I am implementing it:

import avatar from "../assets/images/avatar.svg";

const BASE_URL = process.env.BASE_URL || '';

loader.add(BASE_URL + avatar);

It seems like this method is functioning correctly for the most part. Initially, it makes the correct request (with BASE_URL) but then proceeds to make another request without BASE_URL. The issue with the second request can be seen in the image below:

https://i.sstatic.net/pqGI3.png

As a result, the image fails to display properly within the game container.

When I remove the BASE_URL (as done a few hours ago), it only sends one request for the image.

Any suggestions on what steps I could take next? I'm utilizing ParcelJS to bundle everything together.

Answer №1

Whoops, looks like I forgot to include `BASE_URL + avatar` in another part of the code. Silly mistake!

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