When attempting to pass the result.nativeEvent.message to another function, I am encountering the error: Argument of type 'string' is not assignable to parameter of type '{ results: string; } on
onUnityMessageController(result.nativeEvent.message)
.
I'm puzzled as to why a 'string' cannot be assigned to a 'string' parameter.
Unity.tsx
import React, { useRef, useEffect } from 'react';
import UnityView from '@azesmway/react-native-unity';
import { View, Button, NativeSyntheticEvent } from 'react-native';
import { CommonActions } from '@react-navigation/native';
interface IMessage {
gameObject: string;
methodName: string;
message: string;
}
const Unity = ({ navigation, route }: { navigation: undefined, route: any }) => {
const unityRef = useRef<UnityView>(null);
const shape = route.params.shape;
const color = route.params.color;
const parsedMess = JSON.stringify(route.params);
console.log(parsedMess);
const closeUnity = () => {
unityRef.current?.unloadUnity();
navigation.goBack();
}
useEffect(() => {
if (unityRef?.current) {
const message: IMessage = {
gameObject: 'gameObject',
methodName: 'methodName',
message: 'message',
};
unityRef.current.postMessage(message.gameObject, message.methodName, message.message);
if (shape != null && color != null) unityRef.current.postMessage("SceneManager", "startUnity", shape + ";" + color);
}
}, [shape, color]);
const onUnityMessageController = ({ results }: { results: string }) => {
console.log('onUnityMessage', results);
}
return (
<View style={{ flex: 1 }}>
<UnityView
ref={unityRef}
style={{ flex: 1 }}
onUnityMessage={(result) => { onUnityMessageController(result.nativeEvent.message), console.log(result.nativeEvent.message) }} />
<Button title="Close Unity Screen" onPress={() => closeUnity()} />
</View >
);
};
export default Unity;
The result.nativeEvent.message originates from:
import React from 'react';
import { NativeSyntheticEvent, ViewStyle } from 'react-native';
interface UnityMessage {
message: string;
}
declare type ReactNativeUnityViewProps = {
androidKeepPlayerMounted?: boolean;
fullScreen?: boolean;
onUnityMessage?: (event: NativeSyntheticEvent<UnityMessage>) => void;
onPlayerUnload?: (event: NativeSyntheticEvent<void>) => void;
onPlayerQuit?: (event: NativeSyntheticEvent<void>) => void;
style?: ViewStyle;
};
export default class UnityView extends React.Component<ReactNativeUnityViewProps> {
static defaultProps: {};
constructor(props: ReactNativeUnityViewProps);
postMessage(gameObject: string, methodName: string, message: string): void;
unloadUnity(): void;
pauseUnity(pause: boolean): void;
resumeUnity(): void;
private getCommand;
private getProps;
componentWillUnmount(): void;
render(): JSX.Element;
}
export { };