Unexpected Null Object Error in TypeScript Function

Hi there! I'm new to TypeScript and encountered an 'Object may be null' error in a function. The function is meant to add two LinkedLists together, each representing numbers (with each digit as its own node), and return a new LinkedList. Can someone help me understand why this error is occurring?

Here is the error message:

Line 33: Char 12: error TS2531: Object is possibly 'null'.
Line 33: Char 35: error TS2531: Object is possibly 'null'.
Line 35: Char 24: error TS2531: Object is possibly 'null'.
Line 36: Char 24: error TS2531: Object is possibly 'null'.

Below is the function code:

// Definition for singly-linked list.
// class ListNode {
//    val: number
//    next: ListNode | null
//    constructor(val?: number, next?: ListNode | null) {
//        this.val = (val===undefined ? 0 : val)
//        this.next = (next===undefined ? null : next)
//    }
//}
//

function addTwoNumbers(l1: ListNode | null, l2: ListNode | null): ListNode | null {
    let carry = 0;

    let cNode1 : ListNode | null = l1;
    let cNode2 : ListNode | null = l2;
    let returnNode : ListNode | null= new ListNode(0 , null); 
    let cNode3 : ListNode | null =  returnNode; 


    while(cNode3 != null){
        let cVal1 = 0; 
        let cVal2 = 0; 
        if(cNode1 != null)  cVal1 = cNode1.val;
        if(cNode2 != null)  cVal2 = cNode2.val; 
    
        let cVal = (cVal1 + cVal2 + carry);  
        let resultingVal = cVal % 10;
        carry = Math.floor(cVal / 10); 
        cNode3.val = resultingVal;
    
        if(cNode1.next != null || cNode2.next != null || carry > 0){
             cNode3.next  =  new ListNode(0 , null); 
             cNode1  = cNode1.next;
             cNode2  = cNode2.next;
        }
    
         cNode3 = cNode3.next;
    }

    return returnNode; 
};

The statement causing the error on line 33 is:

if(cNode1.next != null || cNode2.next != null || carry > 0){

Answer №1

The sentence at line 33 states:

if(cNode1.next != null || cNode2.next != null || carry > 0){

This indicates that you are attempting to access the next property in cNode1, even though it could be null. The same applies to cNode2. It is advisable to first check if they are null before examining if any of their properties are null:

if((cNode1 && cNode1.next != null) || (cNode2 && cNode2.next != null) || carry > 0){

Alternatively, if your environment allows it, you can utilize the new optional chaining operator (?.), which verifies if the object is not null or undefined before trying to access its properties:

if(cNode1?.next != null || cNode2?.next != null || carry > 0){

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