Ways to overlook compilation errors in Typescript/Electron for unreached code

I am diving into Typescript/Electron and attempting to create a text-based game. My journey began with a basic Electron application and I started implementing core logic using classes/interfaces that reference classes I have yet to implement. The snippet of my code looks something like this (Player does not reference any other classes)

import { app, BrowserWindow } from 'electron';
import { Player } from './Character/Player';
export default class Main {
    static mainWindow: Electron.BrowserWindow;
    static application: Electron.App;
    static main() {
        Main.application = app;
        Main.application.whenReady().then(() => {
            Main.mainWindow = new BrowserWindow({ width: 800, height: 600 });
            Main.mainWindow.loadFile('../html/index.html');
            let p : Player = new Player('Hero');
            p.callName();
            //Game.start();
        })
    }
}
Main.main();

and execute it using npm run start
but encounter errors like

src/ts/Interfaces/Character.ts:16:9 - error TS2304: Cannot find name 'Shape'.

Now, I want to test sections of my code by commenting out all calls and imports to other classes, yet I still face compilation errors.
I attempted adding

 "allowUnreachableCode": true,
to my tsconfig.json
I also tried running npm with npm run start || true

How can I get the application to execute and disregard unreachable (un-compilable) code without needing to make them compilable or commenting out everything?

Answer №1

It is necessary to compile the entire project as per the design requirements.

If you prefer using the "use-before-implement" approach (such as TDD), you can create a declaration file to prevent compilation errors.

declare const Shape: any // or define a type if it has already been determined

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