What limitations prevent me from utilizing a switch statement to refine class types in Typescript?

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This is a standard illustration of type narrowing through the use of interfaces.

// Defining 2 types of entities
enum EntityType {
  ANIMAL = 'ANIMAL',
  PLANT = 'PLANT',
}

// The interface for animals, consisting of an animal type and legs attribute
interface Animal {
  entityType: EntityType.ANIMAL;
  legs: number;
}

// The interface for plants, consisting of a plant type and height attribute
interface Plant {
  entityType: EntityType.PLANT;
  height: number;
}

// A generic entity that can be either an animal or a plant
type Entity = Animal | Plant;

// Function to perform operations on an entity
const doEntityThing = (entity: Entity) => {
  // Type narrowing is applied based on entity.entityType using a switch statement
  switch(entity.entityType) {
    case EntityType.PLANT:
      return entity.height;
    case EntityType.ANIMAL:
      return entity.legs;
  }
};

In this scenario, within the switch statement, the type of entity is narrowed down because each possible type the entity can be has a unique entityType. This allows TypeScript to differentiate between valid and invalid references such as entity.height.

Now, let's consider a similar example utilizing classes:

// Defining 2 types of foods
enum FoodType {
  MEAT = 'MEAT',
  VEG = 'VEG',
}

// Base class for generic food
class FoodBase {
  public constructor(public foodType: FoodType){}
}

// Class representing meat which includes doneness attribute
class Meat extends FoodBase {
  public static foodType = FoodType.MEAT;
  public readonly foodType = Meat.foodType;

  public constructor(public doneness: 'rare' | 'burnt') {
    super(Meat.foodType);
  }
}

// Class representing vegetables which includes organic attribute
class Veg extends FoodBase {
  public static foodType = FoodType.VEG;
  public readonly foodType = Veg.foodType;

  public constructor(public organic: boolean) {
    super(Veg.foodType);
  }
}

// Generic food type that can be either meat or veg
type Food = Meat | Veg;

// Function to operate on a food item
const doFoodThing = (food: Food) => {
  // Using instanceof to narrow down the food type
  if(food instanceof Meat) {
    console.log(`This meat is ${food.doneness}.`);
  }
  else if(food instanceof Veg) {
    console.log(`This veg is${food.organic ? '' : ' not'} organic.`);
  }

  // It is not feasible to use switch for type narrowing in this case
  switch(food.foodType) {
    case FoodType.MEAT:
      console.log(food.doneness); // ERROR HERE!
      break;
    case FoodType.VEG:
      console.log(food.organic); // ERROR HERE!
      break;
  }
};

The argument of the doFoodThing function can be either a Meat or a Veg, both having distinct foodType attributes. However, while it works well with a switch statement in one scenario, it encounters errors in the other. The primary difference between these two cases lies in how type instances are handled. Is there a way to achieve similar narrowing functionalities with classes and still utilize a switch statement effectively?

Answer №1

The reason this error occurs is because the 'foodType' of Veg and Meat is being inferred as type FoodType. To fix this issue, you need to explicitly specify Veg's foodType as FoodType.VEG and Meat's foodType as FoodType.MEAT:

class Meat extends FoodBase {
  public static foodType = FoodType.MEAT as const;
  // Or you can do it this way: public static foodType: FoodType.MEAT = FoodType.MEAT;
}

class Veg extends FoodBase {
  public static foodType = FoodType.VEG as const;
  // or like this: public static foodType: FoodType.VEG = FoodType.VEG;
}

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