Interface constructor concept

Trying to figure out how to dynamically add different types of components to a game object in TypeScript.

After consulting the TypeScript documentation on interfaces, I discovered a unique approach for dealing with constructors in interfaces, which led me to the following solution.

Component setup

export interface IComponentConstructor {
    new(gameObject: GameObject, ...args: any[]): IComponent;
}

export interface IComponent {
    update?(): void;
}

export const createComponent = (
    ctor: IComponentConstructor,
    gameObject: GameObject,
    ...args: any[]
): IComponent => {
    return new ctor(gameObject, args);
}

PlayerComponent

export class PlayerComponent implements IComponent {

    constructor(gameObject: GameObject, ...args: any[]) { }

    public update() { }
}

GameObject

export class GameObject {

    components: IComponent[] = [];

    public addComponent(ComponentType: IComponent, ...args: any[]) {
        const component = createComponent(
            ComponentType,
            this,
            args
        );
        
        this.components.push(component);
        return component;
    }

Facing an issue where passing different component types like PlayerComponent, EnemyComponent, NpcComponent, etc. to addComponent is not working due to type discrepancies:

Argument of type 'IComponent' is not assignable to parameter
of type 'IComponentConstructor'.
Type 'IComponent' provides no match for the signature 
'new (gameObject: GameObject, ...args: any[]): IComponent'

Is there a way to resolve this in TypeScript?


PS: The following workaround does function, but it does not meet the requirement of passing PlayerComponent into the addComponent method:

const component = createComponent(
    PlayerComponent,
    this,
    args
);

Answer №1

After a recommendation from Cerberus in the feedback section, the resolution involves altering the classification of addComponent in the subsequent way:

modify addComponent(TypeOfComponent: IComponentStructure, ...arguments: any[]) {
    // ...
}

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