Utilizing Array Types in TypeScript Interfaces

After creating an interface for Velocityjs to use in TypeScript, I encountered a challenge with making interfaces for array types. Specifically, when working on a function for generating calls for the Velocity.RegisterEffect method from the Velocity UI Pack:

let calls: [{ [key: string]: any }, number, { easing?: string, delay?: number }][] = keyFramesProps.map((p: string): [{ [key: string]: any }, number, { easing?: string, delay?: number }] => {
    let anim: KeyFrameSlitted = keyFramesSlitted[p];
    let durationPercentage = (+p.replace('%', '')) * 0.01;
    return [anim.props, durationPercentage, anim.options];
});

I needed to define an interface for the type:

[{ [key: string]: any }, number, { easing?: string, delay?: number }]

The solution that worked involved extending the Array object:

interface VelocityCall extends Array<any>{
    [0]: { [key: string]: any };
    [1]: number;
    [2]: { easing?: string, delay?: number };
}

By extending Array, I was able to overcome compiler errors related to missing methods on the array.

Now, I can implement the following:

let calls: VelocityCall[] = keyFramesProps.map((p: string): VelocityCall => {
        let anim: KeyFrameSlitted = keyFramesSlitted[p];
        let durationPercentage = (+p.replace('%', '')) * 0.01;
        return [anim.props, durationPercentage, anim.options];
    });

In case it is helpful to others or if there are better solutions, here are additional parts of the Velocity interface (excluding VelocityCall):

interface VelocityOptions extends Object {

    queue?: string;
    duration?: number | "slow" | "normal" | "fast";
    easing?: string;
    begin?: any;
    complete?: any;
    progress?: any;
    display?: undefined | string;
    visibility?: undefined | string;
    loop?: boolean;
    delay?: number | boolean;
    mobileHA?: boolean;
    // Advanced: Set to false to prevent property values caching between consecutive Velocity-initiated chain calls.
    _cacheValues?: boolean;
    [key: string]: any;

}

interface Velocity {
    (element: Element, propertiesMap: "fadeIn" | "fadeOut" | "slideUp" | "slideDown" | "scroll" | "reverse" | "finish" | "finishAll" | "stop" | { [key: string]: any }, options?: VelocityOptions): Promise<Response>;
    RegisterEffect(name: string, effect: {
        defaultDuration?: number;
        calls: [{ [key: string]: any }, number, { easing?: string, delay?: number }][] | [{ [key: string]: any }, number][] | [{ [key: string]: any }][];
        reset: { [key: string]: any }
    });
}

declare var Velocity: Velocity;

Answer №1

Your explanation aligns with the concept of a tuple type, which entails defining an array with a specific length and designated types for each index.

Instead of employing an interface, it is advisable to utilize the following:

type VelocityCall = [{ [key: string]: any }, number, { easing?: string, delay?: number }];

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