Answer №1

If you want to implement camera functionality in your app, you can achieve it using the Native camera plugin.

.ts

 //take Photo
  takePhoto(sourceType:number) {
    const options: CameraOptions = {
      quality: 50,
      destinationType: this.camera.DestinationType.DATA_URL,
      encodingType: this.camera.EncodingType.JPEG,
      mediaType: this.camera.MediaType.PICTURE,
      correctOrientation: true,
      sourceType:sourceType,
    }

    this.camera.getPicture(options).then((imageData) => {
      let base64Image = 'data:image/jpeg;base64,' + imageData;
    }, (err) => {
      // Handle error
    });
  }

Tip: Simply call the above method with either of these parameters:

this.takePhoto(0);//to select from photo library

this.takePhoto(1);//to capture using the camera

0 corresponds to photo library, while 1 corresponds to Camera

User Interface Example:

https://i.stack.imgur.com/rh3uD.gif

Answer №2

After considering the most popular answer, here are some brief code snippets.

Let's define two types of options:

  private cameraOptions: CameraOptions = {
    quality: 100,
    targetWidth: 600,
    sourceType: this.camera.PictureSourceType.CAMERA,
    destinationType: this.camera.DestinationType.DATA_URL,
    encodingType: this.camera.EncodingType.JPEG,
    mediaType: this.camera.MediaType.PICTURE
  }

  private galleryOptions: CameraOptions = {
    quality: 100,
    sourceType: this.camera.PictureSourceType.PHOTOLIBRARY,
    destinationType: this.camera.DestinationType.DATA_URL,
    encodingType: this.camera.EncodingType.JPEG,
    mediaType: this.camera.MediaType.PICTURE
  }

When calling the getPicture method from the camera,

make sure to replace the options object based on the specific scenario.

For using the camera,

this.camera.getPicture(this.cameraOptions).then((imageData) => {
  let base64Image = 'data:image/jpeg;base64,' + imageData;
 }, (err) => {
  // Handle error
  console.log(err)
 })

For accessing the gallery,

this.camera.getPicture(this.galleryOptions).then((imageData) => {
  let base64Image = 'data:image/jpeg;base64,' + imageData;
 }, (err) => {
  // Handle error
  console.log(err)
 })

Answer №3

Here is a possible solution:

InitializeCamera() {
    const cameraSettings: CameraOptions = {
      quality: 100,
      destinationType: this.camera.DestinationType.DATA_URL,
      encodingType: this.camera.EncodingType.JPEG,
      mediaType: this.camera.MediaType.PICTURE
    }
    this.camera.getPicture(cameraSettings).then((imageData) => {
      this.base64Image = 'data:image/jpeg;base64,' + imageData;
      this.imageList.push(this.base64Image);
      this.imageList.reverse();
    }, (err) => {
      console.log(err);
    });
  }

Answer №4

To utilize the image picker plugin, follow these steps:

fetchImage(){
let settings = {
maximumImagesCount:1 // Set the desired number of images to pick (default is 15)
}
this.imagePicker.getImages(settings).then((selections) => {
  for (var i = 0; i < selections.length; i++) {
      console.log('Selected Image URI: ' + selections[i]);
  }
}, (error) => {
console.log("An error occurred: "+error); 
});
}

Check out more details about image picker here

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