Looking for guidance on extracting an image from the gallery in IONIC 3?
I attempted to grab an image from the gallery but encountered some issues.
Looking for guidance on extracting an image from the gallery in IONIC 3?
I attempted to grab an image from the gallery but encountered some issues.
If you want to implement camera functionality in your app, you can achieve it using the Native camera plugin.
.ts
//take Photo
takePhoto(sourceType:number) {
const options: CameraOptions = {
quality: 50,
destinationType: this.camera.DestinationType.DATA_URL,
encodingType: this.camera.EncodingType.JPEG,
mediaType: this.camera.MediaType.PICTURE,
correctOrientation: true,
sourceType:sourceType,
}
this.camera.getPicture(options).then((imageData) => {
let base64Image = 'data:image/jpeg;base64,' + imageData;
}, (err) => {
// Handle error
});
}
Tip: Simply call the above method with either of these parameters:
this.takePhoto(0);//to select from photo library
this.takePhoto(1);//to capture using the camera
0
corresponds to photo library
, while 1
corresponds to Camera
User Interface Example:
After considering the most popular answer, here are some brief code snippets.
Let's define two types of options:
private cameraOptions: CameraOptions = {
quality: 100,
targetWidth: 600,
sourceType: this.camera.PictureSourceType.CAMERA,
destinationType: this.camera.DestinationType.DATA_URL,
encodingType: this.camera.EncodingType.JPEG,
mediaType: this.camera.MediaType.PICTURE
}
private galleryOptions: CameraOptions = {
quality: 100,
sourceType: this.camera.PictureSourceType.PHOTOLIBRARY,
destinationType: this.camera.DestinationType.DATA_URL,
encodingType: this.camera.EncodingType.JPEG,
mediaType: this.camera.MediaType.PICTURE
}
When calling the getPicture method from the camera,
make sure to replace the options object based on the specific scenario.
For using the camera,
this.camera.getPicture(this.cameraOptions).then((imageData) => {
let base64Image = 'data:image/jpeg;base64,' + imageData;
}, (err) => {
// Handle error
console.log(err)
})
For accessing the gallery,
this.camera.getPicture(this.galleryOptions).then((imageData) => {
let base64Image = 'data:image/jpeg;base64,' + imageData;
}, (err) => {
// Handle error
console.log(err)
})
Here is a possible solution:
InitializeCamera() {
const cameraSettings: CameraOptions = {
quality: 100,
destinationType: this.camera.DestinationType.DATA_URL,
encodingType: this.camera.EncodingType.JPEG,
mediaType: this.camera.MediaType.PICTURE
}
this.camera.getPicture(cameraSettings).then((imageData) => {
this.base64Image = 'data:image/jpeg;base64,' + imageData;
this.imageList.push(this.base64Image);
this.imageList.reverse();
}, (err) => {
console.log(err);
});
}
To utilize the image picker plugin, follow these steps:
fetchImage(){
let settings = {
maximumImagesCount:1 // Set the desired number of images to pick (default is 15)
}
this.imagePicker.getImages(settings).then((selections) => {
for (var i = 0; i < selections.length; i++) {
console.log('Selected Image URI: ' + selections[i]);
}
}, (error) => {
console.log("An error occurred: "+error);
});
}
Check out more details about image picker here
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